8 research outputs found

    An Approach for the Transfer of Real Surfaces in Finite Element Simulations

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    Virtual simulations are a relevant element in product engineering processes and facilitate engineers to test different concepts during early phases of the development. However, in tribological product engineering, simulations are hardly used because input data such as material behavior are often missing. Besides the material behavior, the surface roughness of the contacting elements is relevant for tribological systems. To expand the capabilities of the virtual engineering of tribological components such as bearings or brakes, the hereby presented approach allows for the depiction of real rough surfaces in finite element simulations. Rough surfaces are scanned by a white-light interferometer (WLI) and further processed by removing the outliers and replacing non-measured samples. Next, a spline generation creates a solid body, which is imported to CAD software and afterwards meshed with triangle and quadrilateral elements in different sizes. The results comprise the evaluation of six differently manufactured (turned, coated, and pressed) real surfaces. The surfaces are compared by the deviations of the roughness values after measuring with the WLI and after meshing them. Furthermore, the elements’ aspect ratios and skewness describe the mesh quality. The results show that the transfer is dependent upon deep cliffs and large Sz values in comparison to the lateral expansion

    Multi Scale Modelling of Friction Induced Vibrations at the Example of a Disc Brake System

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    Friction induced vibrations such as brake squealing, or juddering are still challenging topics in product engineering processes. So far, this topic was particularly relevant for the automobile industry because they were the main market for disc brake systems. However, since mobility habits change, disc brake system are more often to be found on bikes or e-scooters. In all of these systems, vibrations are excited in contacts on the micro scale but affect the user comfort and safety on the macro scale. Therefore, the aim of this cross-scale method is to analyze a system on a micro scale and to transfer the excitation mechanisms on a macro scale system. To address both scales, the current work presents a finite element model on the micro scale for the determination of the coefficient of friction, which is transferred to the macro scale and used in a multi-body simulation. Finally, a finite element modal analysis is conducted, which allowed us to evaluate the brake system behavior on base of an excitation

    Multi Scale Modelling of Friction Induced Vibrations at the Example of a Disc Brake System

    No full text
    Friction induced vibrations such as brake squealing, or juddering are still challenging topics in product engineering processes. So far, this topic was particularly relevant for the automobile industry because they were the main market for disc brake systems. However, since mobility habits change, disc brake system are more often to be found on bikes or e-scooters. In all of these systems, vibrations are excited in contacts on the micro scale but affect the user comfort and safety on the macro scale. Therefore, the aim of this cross-scale method is to analyze a system on a micro scale and to transfer the excitation mechanisms on a macro scale system. To address both scales, the current work presents a finite element model on the micro scale for the determination of the coefficient of friction, which is transferred to the macro scale and used in a multi-body simulation. Finally, a finite element modal analysis is conducted, which allowed us to evaluate the brake system behavior on base of an excitation
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